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How Surakarta works

Surakarta is a traditional strategy game from Southeast Asia for two players. It is played on a 6×6 grid with 36 intersections – and with eight loops running outside the board. They make Surakarta unique: you may only capture if your piece goes around at least one loop on the way.

Goal of the game

The goal is to capture all twelve of your opponent's pieces. Whoever first removes every enemy piece from the board wins – or whose opponent resigns or runs out of time.

The board

The board consists of 6×6 lines with 36 intersections – the playing points. Columns are labelled a to f (left to right), rows 1 to 6 (top to bottom). a1 is top left, f6 bottom right. The special twist: eight loops run outside the board, each connecting two edge points.

The setup

White places its twelve pieces on the two top rows, Black on the two bottom rows. White moves first. In a friendly game you may also agree that Black starts.

The moves

Normal move

A piece moves exactly one step onto a free neighbouring point – in all eight directions, including diagonals. Capturing is not allowed in a normal move.

Capture via the loops

A piece moves any distance along the lines, goes around at least one of the eight loops outside the board and lands on an enemy piece, which is removed. Diagonal captures do not exist.

The end of the game

A game ends in several ways:

Elo ratings

Rated games change your Elo. You start at 1000 points; wins against stronger opponents earn more, losses against weaker ones cost more. Friendly games and guest bot games stay unrated.

Three tips to get started

Play against the AI now